How "oldschool" graphics worked Part 1 - Commodore and Nintendo
0
0
12 Views·
19 Jun 2019
Visit me on Facebook:
https://www.facebook.com/the8bitguy
In part 1, I cover the limitations of color on older 1980's computers and game consoles such as the Nintendo Entertainment System and the Commodore 64.
The artwork of "The Mill" by Oliver Lindau
The artwork of "Halo J." by Steven Day
Show more
100% online learning from the world's best universities, organisations and Instructors
0 Comments
sort Sort By