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Legend of Zelda - Lecture 5 - CS50's Introduction to Game Development

7 Views· 24 Jun 2019
Harvard University
Harvard University
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00:00:00 - Introduction
00:06:04 - Legend of Zelda Demo
00:08:24 - Zelda Sprites
00:15:48 - Top-Down Perspective
00:17:52 - Dungeon Generation
00:24:08 - World Classes
00:32:18 - Infinite Dungeon Algorithm
00:38:30 - Room
00:44:48 - Entities and Game Objects as Data
00:56:03 - Stenciling
01:03:29 - Hitboxes and Hurtboxes
01:12:23 - Events
01:15:26 - Knife Event Library
01:23:57 - Screen Scrolling
01:24:06 - Stenciling Revisited
01:28:18 - Game Design with Data
01:32:16 - NES Homebrew and Programming
01:39:02 - In Conclusion

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