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Lecture 11: What to do when things go wrong? Richard Buckland UNSW

10 Views· 07 Sep 2019
southwales
southwales
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we start by discussing the skater guy from last lecture. intrinsic vs extrinsic motivation. deep and surface learning. class reps revisited briefly.

what can go wrong. what courses of action are open to you to deal with things going wrong in your code? we look at 4 general strategies and discuss their relative strengths and weaknesses.

assert as a way of documenting assumptions and of checking them. contracts. who is to blame. what can you expect other parties to do? what do you need to allow for yourself.

more types: char for representing characters. ascii, relation to 8917, signed vs unsigned. typecasts. implicit type conversions (widening) vs explicit type conversions, typedef. c is lax with types.

getting fit - why is my plan not working. motivation. behaviour change.

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