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Could Pokémon GO be considered art? Journalist Virginia Heffernan believes the game bears the hallmarks of great art — exploration, movement (of the soul or the soles), and a call to instinct. Heffernan's book is "Magic and Loss: The Internet as Art" (http://goo.gl/Ertv9O).
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Transcript - Pokémon GO has suffused my life. I'm the mother of two fairly young children, 11 and seven almost and they both took to it so quickly. And one of the features of any service or game that swamps our minds is that feeling that you've almost been waiting for it. Sometimes I think about Geriatric 1929, an early user of YouTube, who said when he first saw YouTube he had been an RAF pilot. He's a pensioner in England. He had lived in a state of depression having lost his wife remembering his heyday using radar and sonar during the war. And when YouTube first appeared it was like where have you been all my life? This is what I want to do. I want to be able to communicate with huge numbers of people through the ether. That doesn't appeal to everyone, but it appealed to many of us when we saw YouTube for the first time.
The same thing happened with Pokémon GO. You looked at it, and we've been on the brink of playing with what augmented reality might be for a long time looking at our phones, looking at maps and juxtaposing that with real life and toggling between an experience of looking at screens and looking at real life. And sometimes one is more compelling and sometimes the other is more compelling. Pokémon GO in juxtaposing its little creatures onto the world, it's almost as though, it is as though we've been like almost training for this in our dreams. The onboarding for Pokémon GO is so simple. There's so little to learn. At the same time I was learning that I was trying to play Magic: the Gathering for the card game and there was so much friction in my learning it. I knew that I would be part of a unique cadre if I learned it, and it's very complicated and esoteric, but I just kept getting thrown off the experience. Read Full Transcript Here: http://goo.gl/gTmKll.
From Augmented Reality to Mixed Reality and beyond. Coffee with a Googler catches up with Justin Quimby to geek out about what's next in our progress towards building a holodeck!
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Jedi Experiences is Lenovo and Disney's AR set that lets Star Wars fans fight Darth Vader and Kylo Ren with a lightsaber. You also can play holochess, stage battles, and do it all from your iPhone or Android. It'll be for sale in November.
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We may think of Leonardo Da Vinci as an artist, but he was also a scientist. By incorporating anatomy, chemistry, and optics into his artistic process, Da Vinci created an augmented reality experience centuries before the concept even existed. This video details how Da Vinci made the Mona Lisa interactive using innovative painting techniques and the physiology of the human eye.
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Florian Radke talks about how Augmented reality is not a toy, it’s a powerful tool that will help solve some of the worlds biggest problems. If we do it right, it can be the next great platform for education, human connection and productivity. Like Iron man, we all will soon be surrounded by data and 3D models that we can interact with, as early as the year 2025.
Florian is currently leading communications at Meta, an augmented reality (AR) company that is one of the companies at the forefront of designing our AR future. Meta’s focus is not on creating experiences that distract or pull us out of the real world, but rather that enhance our natural environments and facilitate greater learning and communication than has been available before.
The possible applications range from more immersive classroom learning to a collaborative creative tool that can be used in real time to bring storytellers together from around the world.
This talk was given at a TEDx event using the TED conference format but independently organized by a local community. Learn more at http://ted.com/tedx
2016 was the year the world started paying attention to Augmented Reality (or AR)...
Why?
Because of Pokemon Go.
Pokemon Go was a phenomenon that took the world by storm but it’s nothing compared to where we’re heading in the future.
Find out how AR is going to impact eCommerce in our latest video.
Google Tango is still in its earliest days, but the 3D sensing technology turns basic games and apps into immersive experiences right on your smartphone -- no AR headset needed. Subscribe: https://goo.gl/G5RXGs
The Verge's Lauren Goode tests it on the Lenovo Phab 2 Pro phone.
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Grant Imahara visits Los Angeles, where he witnesses how augmented reality will be a key component of how builders will do their jobs in the future. This video was created by WIRED Brand Lab in partnership with Mouser Electronics.
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Augmented Reality - The Future of Building | WIRED
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Chris Kluwe wants to look into the future of sports and think about how technology will help not just players and coaches, but fans. Here the former NFL punter envisions a future in which augmented reality will help people experience sports as if they are directly on the field — and maybe even help them see others in a new light, too.
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Mashable Chief Correspondent Lance Ulanoff traveled to San Francisco, California to try out the new HoloLens Developers Edition. But don't get excited quite yet, because, for now, it is only available for developers and businesses, consumers are gonna have to wait. It's important to keep in mind that the HoloLens is almost the opposite of virtual reality. While VR cuts you off from the outside world, the HoloLens enhances your world, creating what's sometimes called “mixed reality.”
Lance's full review http://on.mash.to/1ROj1A3
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http://www.ted.com Marco Tempest spins a beautiful story of what magic is, how it entertains us and how it highlights our humanity -- all while working extraordinary illusions with his hands and an augmented reality machine.
TEDTalks is a daily video podcast of the best talks and performances from the TED Conference, where the world's leading thinkers and doers give the talk of their lives in 18 minutes. Featured speakers have included Al Gore on climate change, Philippe Starck on design, Jill Bolte Taylor on observing her own stroke, Nicholas Negroponte on One Laptop per Child, Jane Goodall on chimpanzees, Bill Gates on malaria and mosquitoes, Pattie Maes on the "Sixth Sense" wearable tech, and "Lost" producer JJ Abrams on the allure of mystery. TED stands for Technology, Entertainment, Design, and TEDTalks cover these topics as well as science, business, development and the arts. Closed captions and translated subtitles in a variety of languages are now available on TED.com, at http://www.ted.com/translate
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From Snapchat to Facebook, augmented reality is everywhere. Here are a few simple ways to try it for yourself.
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We sit down with Thea Baumann to talk wearable technology, augmented reality, and fashion for the future. Alongside anime, computer games, and cyberpunk, the creative technologist draws inspiration from the post-90s internet generation and the way that new technologies are shaping social consciousness. Baumann explains how learning to reverse engineer computer games and hack digital landscapes led her to create glam-tech company Metaverse Makeovers, whose products include augmented reality nail art, blurring the boundaries of fashion, technology, and identity.
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Tango phones and impressive new apps show Google's ambitions for augmented reality in classrooms and homes, and how it'll work with VR, too.
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The MIT Media Lab is using innovation to boil efficient teamwork down to a science. With an enhanced ability to communicate across teams, MIT is creating a workplace that shares ideas in unprecedented ways. The Changing Places group at MIT tackles large challenges like fighting pollution and urban modeling; the latter of which is being solved by using a combination of lego bricks and augmented reality.
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How MIT Builds Cities Using Lego and Augmented Reality | Science of Teams | WIRED
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Augmented reality aims to make the world you already see way cooler. So how does it work exactly?
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Mashable is a leading global media company that informs, inspires and entertains the digital generation.
What exactly is augmented reality? Senior Writer Jonathan Strickland explains what AR is all about and how using digital information in the physical world can transform reality around you.
According to John Hanke, the CEO of Niantic, augmented reality consists of laying information on to the real world, in a way that’s not obtrusive. His company developed Pokémon Go, which was played by millions. “It’s really the perfect game to transform into an augmented reality game,” he says in this animated interview. “[Augmented reality] is the spiritual successor to the smartphone that we know and love today...in the end, I think that it’ll make our lives better.”
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Chris Milk uses cutting edge technology to produce astonishing films that delight and enchant. But for Milk, the human story is the driving force behind everything he does. In this short, charming talk, he shows some of his collaborations with musicians including Kanye West and Arcade Fire, and describes his latest, mind-bending experiments with virtual reality.
TEDTalks is a daily video podcast of the best talks and performances from the TED Conference, where the world's leading thinkers and doers give the talk of their lives in 18 minutes (or less). Look for talks on Technology, Entertainment and Design -- plus science, business, global issues, the arts and much more.
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